GameUpdateType
python
class GameUpdateType(IntEnum):
Tile = 0
Unit = 1
Player = 2
DisplayEvent = 3
DisplayChatEvent = 4
AllianceRequest = 5
AllianceRequestReply = 6
BrokeAlliance = 7
AllianceExpired = 8
AllianceExtension = 9
TargetPlayer = 10
Emoji = 11
Win = 12
Hash = 13
UnitIncoming = 14
BonusEvent = 15
RailroadEvent = 16
ConquestEvent = 17
EmbargoEvent = 18java
public class GameUpdateType {
public static final int Tile = 0;
public static final int Unit = 1;
public static final int Player = 2;
public static final int DisplayEvent = 3;
public static final int DisplayChatEvent = 4;
public static final int AllianceRequest = 5;
public static final int AllianceRequestReply = 6;
public static final int BrokeAlliance = 7;
public static final int AllianceExpired = 8;
public static final int AllianceExtension = 9;
public static final int TargetPlayer = 10;
public static final int Emoji = 11;
public static final int Win = 12;
public static final int Hash = 13;
public static final int UnitIncoming = 14;
public static final int BonusEvent = 15;
public static final int RailroadEvent = 16;
public static final int ConquestEvent = 17;
public static final int EmbargoEvent = 18;
}Enumeration of all existing update types in the OpenFront game. Only a subset of these are considered "relevant" to the bot's decision-making process and included in the RelevantGameUpdate union type.
